An earlier form of this concept was featured in the compilation Street Fighter Collection 2 (for the PlayStation), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Hyper Street Fighter II is an arranged version of Super Street Fighter II Turbo that allows players to select from all playable incarnations of the characters that were featured in the five arcade installments of Street Fighter II. The Xbox 360 is backwards compatible with the title.įurther information: Hyper Street Fighter II
Though initially this was believed to be because the title was discovered to be region-free, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company. The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. The Xbox version of the bundle was released in all three regions. The PlayStation 2 version of the bundle was only released in North America, since the PS2 versions of Hyper Street Fighter II and 3rd Strike were released as separate stand-alone games in Japan, with the PAL region only receiving a separate release of Hyper Street Fighter II on the PS2. Both versions are nearly identical, but the latter version offers online competitive play. It was released for the PlayStation 2 and Xbox. Street Fighter Anniversary Collection is a bundle of two Street Fighter games: Hyper Street Fighter II, and Street Fighter III: 3rd Strike. In addition, the game also includes the opening and ending sequences from all five Street Fighter II games and an edited version of Street Fighter II: The Animated Movie as bonuses.Single player, Multiplayer (online modes for Xbox) All bonus stages are removed, although curiously, the background music is retained and can be found in the gallery section of the main menu. When using the CPS orchestration, CPS-style music from the obscure Japanese Sharp X68000 port of Super Street Fighter II is used for the "New Challengers" and Akuma, as they were not present in the original CPS SFII trilogy and thus did not originally have any CPS arrangements. The game also allows the option to set between CPS, CPS II and arranged renditions of the game's soundtrack (the arranged versions were originally used for the FM Towns and 3DO versions of Superand Super Turbo respectively). The character endings are the same as Super Turbo. The fighting stages use the same backgrounds and graphics from Super Turbo but restores a few breakable elements not seen since the original Street Fighter II: the Fūrinkazan signs in Ryu's stage the dual barrels and stack of boxes in Ken's stage and the lamp from E. In the single player game, all the opponents faced are in "Super T" mode. Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Normal" or play as the four bosses). Players can pit a character from one version against one from another from a different game (i.e.: "Champ" Ken vs. Each version of the characters play exactly as they were featured in said game (albeit minor bugs/changes, such as Super Sagat 's Tiger Shots and Vega's Wall Dive command), including the use of the same animation frames and voice actors. Hyper allows players to select from up to five different incarnations of the character roster: the original Street Fighter II, Champion Edition ( Dash in Japan), Hyper Fighting ( Dash Turbo in Japan), Super and Super Turbo( Super X in Japan). Although originally released as a PlayStation 2 game in Japan, it saw a limited arcade release in Japan and Asia. An earlier form of this concept was featured in the compilation Street Fighter Collection 2 (for the PlayStation), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Hyper Street Fighter II is an arranged version of Super Street Fighter II Turbo that allows players to select from all playable incarnations of the characters that were featured in the five arcade installments of Street Fighter II. Further information: Hyper Street Fighter II